PAUL BARTON

EXPERIENCE:

Director - Astroalley, Anaheim, CA
2003 – Present
Semi-Retired Software Developer, XHTML, PHP & SQL Database Management
Product Layout Artist & Related Marketing Collaterals
Set Design, Costume & Stage Prop Fabrication
Event Coordination Services

Artistic Director - Quarium, Inc. Foster City, CA
1999 – 2002
Project Management & Managed Internal Personnel
Localized In-Game Assets for International Release
Concept to Creation, Splines, Subdivided Surfaces, Rigging of MMO Art & Animation Assets
Experience Writing MEL & XML based Development Utilities
Assisted to Secure Project Venture Capital

Senior Animator Lead Artist - Atari | Midway Entertainment, Milpitas, CA
1998 – 1999
Project Management & Team Lead
Test User Interface Usability & Flow-Chart Navigation Analysis
Design 3D User Interface & Build Related Assets
Digital Video Technician & Motion Capture Assist

Artistic Director - Actual Entertainment, Inc., Santa Clara, CA
1995 – 1998
Concept to Creation, Character Design, 3D Modeling, Rigging, Art & Animation Game Assets
Responsible for Company & Product Marketing Collaterals, Built & Maintained Company Website
Level Design, Product Test & Technical Support

Producer Creative Director - Onlive! aka Enter Television, Inc., Bubb Road, Cupertino, CA
1994 – 1996
Project Management, Fiscal Responsibilities, Managed Internal & External Teams
Research & Development, Hardware & Software Technologies
Concept to Creation, Real-Time 3D Art & Animation Assets
Responsible for Company Marketing Collaterals & Product Presentations
Heavily Involved with Securing Series B, C & D Venture Capital

Computer Graphic Artist Animator - Strategic Simulations, Inc., Sunnyvale, CA
1992 – 1994
Managed External Personnel & Documented Milestone Status
Concept to Creation, 3D Modeling, Art, Animation & Related Game Assets
3D Studio Beta Test Site

Computer Graphic Artist Animator - Blizzard Entertainment aka Silicon & Synapse, Irvine, CA
1991 – 1992
Contributed to New Game Design & Development
Created Art & Animation Assets for PC & Game Consoles

Computer Consultant & Animation Instructor - Total Pixel Control, Orange, CA
1989 – 1992
Assessed Client Video Technology, A-B Roll Video Editing & Post Production
Computer Animation Instructor, Long Beach Museum of Art
Designed, Created Art & Animation Assets for Video & Game Productions
Responsible for Product Marketing Collaterals, Print, AV & Computer Word Slides
Arena BBS | SIG-Operator

 

EDUCATION:

Irvine Valley College
Computer Science | Computer Programming
1999 – 2000

Saddleback College
Art | Life Drawing
1999 – 2000

Orange Coast College
Digital Media Art & Design
1989 – 1991

 

PUBLICATION CREDITS:

Curandera | Susan Alcorn - Music CD & Tray Collaterals 2008

Whose Dream We Live In? | Keijo - Music CD & Tray Collaterals 2007

Madras 1974 | Nathamuni Brothers - Music CD & Tray Collaterals 2006

Big Green Chair Software - Corporate Logo Identification Package 2000

It's Okay I'm Comfortable Here | Elephant Ear - Literary Journal 1991

Brain Rust - Record Album Cover & Collaterals 1988

Tax Dollars at Work | Anarchy: A Journal of Desire Armed – Political Literary Art Periodical 1985

Social Program/Social Programming | Thursday’s Children - Political Literary Art Punk Zine 1984

Sanitized for Your Protection - Music Album Cassette Compilation Cover 1984

He's Got the Whole World in His Hands | The Dissident - Political Literary Art Punk Zine 1983

Inner Ear Damage - Music Album Cassette Compilation Cover 1983

 

SOFTWARE CREDITS:

Medal of Honor - Quarium, Foster City, CA – Product Localization for Electronic Arts - IBM PC

High Heat 2002 - The 3DO Company, Redwood City, CA - PS

Gauntlet Legends - Atari Games | Midway Entertainment, Milpitas, CA – N64, PS

Wayne Gretzky's 3D Hockey '99 - Atari Games | Midway Entertainment, Milpitas, CA – N64

Dealer's Choice - The Big Network, Inc. – Multi Player Online Gaming

Cave Dweller - The Big Network, Inc. – Multi Player Online Gaming

Gubble II - Actual Entertainment, Santa Clara, CA - PC Windows

Gubble - Actual Entertainment, Santa Clara, CA - PC Windows

ViLink Content Manager - Lexica Holdings - PC Windows for ViLink

INCISA - Wayfarer Communications, Mountainview, CA - PC Windows, NT

Super Bubsy – ATI Technologies, Santa Clara, CA - PC Windows 95 for Accolade

Super Descent – ATI Technologies, Santa Clara, CA - PC Windows 95 for Interplay

Traveler - OnLive! aka Enter Television Cupertino, CA - IBM PC Windows 95

Renegade Legion | Battle for Jacob's Star - Strategic Simulations Inc., Sunnyvale, CA - IBM PC

PGA Tour Golf II - Electronic Arts, San Mateo, CA - Apple Macintosh

Escape from Monster Manor - The 3DO Company, Redwood City, CA - 3DO

Unnecessary Roughness - Accolade, San Jose, CA - IBM PC, Sega Genesis

Eye of the Beholder III | Assault on Myth Drannor - Strategic Simulations Inc, Sunnyvale, CA - IBM PC

Dark Sun | Shattered Lands - Strategic Simulations Inc, Sunnyvale, CA - IBM PC

Gary Grigsby's Pacific War - Strategic Simulations Inc, Sunnyvale, CA - IBM PC

Cyber Empires - Strategic Simulations Inc, Sunnyvale, CA - IBM PC, Amiga, Atari ST

M - Strategic Simulations Inc, Sunnyvale, CA - IBM PC

Agassi Tennis - Radiance Software for TecMagik Entertainment Ltd. - SNES, Sega Genesis

Lost Vikings – Blizzard Entertainment aka Silicon & Synapse, Irvine, CA - SNES

Breach II – Blizzard Entertainment aka Silicon & Synapse, Irvine, CA for Mindcraft - Sega Genesis

Rock "N" Roll Racing – Blizzard Entertainment aka Silicon & Synapse, Irvine, CA - SNES

MicroLeague Baseball – Blizzard Entertainment aka Silicon & Synapse, Irvine, CA – Amiga

Radical Psycho Machines 1.5 – Blizzard Entertainment aka Silicon & Synapse, Irvine, CA - SNES

Magic Candle II – Blizzard Entertainment aka Silicon & Synapse, Irvine, CA for Mindcraft – IBM PC